Travis Strikes Again Coffee and Doughnuts Ramen Shop

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Time to beat the Expiry Drive.

Travis Touchdown: Hold it! I've been abroad a long time. There's a new generation of gamers out there! Let me at least introduce myself—
Bad Man: TRAVIS TOUCHDOWN! Yous murdered my daughter! Don't pretend you've forgotten!
Travis: At present quit making this shit disruptive! They need to know virtually the most badass assassin in video games!
Bad Human: You BASTARD!!! Quit trying to butter up the gamers! Your fight is hither in the real world! SON OF A BITCH!!!

Travis Strikes Once more: No More Heroes is the third entry of the No More Heroes series, developed by Grasshopper Industry as usual and released on the Nintendo Switch on January 18, 2019, with ports for Playstation 4 and PC via Steam coming at a later date. Notably, it is beingness directed past Suda51, whose last directed game was the original No More Heroes over ten years prior, and includes collaborations with various indie developers in the form of licensed in-game T-shirts. Despite taking place and standing the story afterwards the first two games, Travis Strikes Again is not No More than Heroes Iii, and is instead a smaller-scale game that tells a somewhat different story.

Seven years after the events of Desperate Struggle, a ghost from the past returns to chase down retired assassinator Travis Touchdown: Bad Man, the bat-toting, beer-chugging father of Bad Girl, who's out for a personal vendetta confronting Travis for murdering his daughter. Tracking down Travis to an RV in the middle of nowhere, Texas, he attempts to kill him, but Travis gets the one-upward on him and the two clash. In the midst of the fight, a mysterious "phantom" game console known as the "Death Drive Mk. Two" in Travis' possession activates, transporting the two of them within. Co-ordinate to an urban legend, collecting (and beating) the console'southward vi games, stored in middle-shaped cartridges chosen "expiry balls," will grant the owner a wish, enticing Bad Man to endeavour to complete Travis' drove with him (and play through the games in the virtual world of the console) to use that wish to bring Bad Girl back to life.

The game is divided between the Death Drive games themselves, which play out every bit action gameplay with optional co-op, and adventure-game Visual Novel type capacity which bear witness how Travis and Jeane larn the Death Balls in the real world.


This game contains examples of:

  • All There in the Manual: You can complete the game without reading M's faxes or whatsoever of the bonus ones he sends if yous find Hidden Characters in the levels, but y'all won't have the full context for what happens in the ending or a key piece of information virtually what you're really killing for virtually of the last phase. The magazine articles give actress backstory for the in-universe game worlds as well.
  • And the Adventure Continues: The game ends with both Travis rediscovering his love for adventure (and, of course, bloodshed), and accidentally reigniting his enmity with Bad Man.

    Bad Man: Did y'all just call Charlotte a "fuckin' mutt"…? You but signed your expiry warrant. I'm gonna kill y'all!

  • And Your Reward Is Clothes: Per series tradition, Travis will exist able to collect a diversity of unlike T-shirts, with many of them this fourth dimension based on real-life indie games.
  • Arc Number: 7. It'south the number on Badman's default T-shirt from his baseball days, at that place's a vague vii shape on Travis' new jacket, vii years accept passed since the events of the last game, there are vii Death Ball levels in all, Garcia Hotspur was killed later being shot by seven holy bullets, and Dan Smith from Killer7 appears in the second intro cinematic added via the "Day 7 Patch".
  • Artifact of Doom: The Death Drive Mk.2, forth with its previous incarnation, the Expiry Bulldoze AAA, were co-opted by the CIA for the purpose of making a Clone Army past gathering biometric data through the Mk.II'due south controllers and 3D-printing supersoldiers that could exist controlled through the AAA. Klark and Dr. Juvenile filled the Mk.II full of bugs and scattered the Expiry Balls to thwart the CIA. By collecting the Decease Balls and clearing the games, Travis would potentially be an Unwitting Instigator of Doom every bit he would essentially debug the Mk.2, reactivate the AAA, and let the CIA to create its clone army.
  • Fine art Shift: Every Death Drive game opening scene has a unlike art style, including PS1-mode C Gs, vector-esque graphics and alive-action video segments, with some elements of these conveying over into the games themselves.
    • Other examples include monochrome greenish and pseudo-CODEC-mode interface for the "Travis Strikes Back" segments, and minimalist pixel fine art for the scene on Mars in the epilogue.
  • Babies Always After: Travis off-hand mentions having a child and a wife that he had left behind so they wouldn't get continually threatened by the assassins coming for him. This is more fully addressed in the 2nd DLC. Turns out he had two kids with Sylvia: one being his daughter Jeane, the daughter who appeared in The Stinger of the first game, and the other being his son Hunter.
  • Back from the Dead: Bad Man plans to use the Decease Drive Mk. II's fabled wish-granting powers to resurrect his girl. Information technology really works...sort of. Due to the fact that ane of the Assurance (the fake Killer Marathon brawl) is basically a dud, she comes back in the form of Bad Dog (or "Bad Girl Dog", as labelled in the credits), a puppy with the attitude of an infantile Bad Girl. It's played straight in the second DLC—though she retains her regressed personality as Bad Dog—with Travis Lampshading the whole matter and wondering about what volition happen now that Bad Daughter is back.
  • Bittersweet Ending: While the game ends with Travis' conclusion to unretire and take on the side by side moving ridge of assassins, he'due south no less remorseful almost killing Dr. Juvenile, who he finally realizes has been forced to bury her frustration and grief over very little going her way, and being taken advantage of. It especially gets to Travis as due to him getting to live out the video games she's designed, he experiences immediate how much she poured all of her thoughts and emotions into every title, and praised her equally a genius.
    • For the DLC: After clearing the finished version of Killer Marathon, Badman is finally able to properly wish Charlotte back to life (after the previous attempt concluded in her coming back as a dog). Unfortunately, it had been and so long since they had seen each other that they are both no longer recognizable as father and daughter: and so much had happened since they were together, Shigeki Birkin is now Badman, and Charlotte Birkin is now Bad Daughter, both psychotic assassins. As such, the two agree that it's time they parted ways. "No I love you's, no hugs." Nevertheless, Badman is happy to take been able to meet his daughter alive once more than.
  • Boring, merely Practical: The 00 Skill Fleck gives either grapheme access to a dash move. It doesn't practice any damage or expand the offensive toolkit, merely its low cooldown time makes for a handy evasive maneuver and a manner to make timed puzzles much easier.
  • Breaking the 4th Wall:
    • In the reveal trailer, Travis personally introduces himself to the audience as the upshot of his long absence. Bad Homo also literally breaks the quaternary wall, likewise known as ane of the lenses in Travis' glasses.

      Travis: (recoiling) Nice work, dickhead!

    • The demos shown at various gaming events all accept the characters talking most the outcome the game is beingness shown at.
    • Every bit usual, the game itself has about No 4th Wall.
  • Breather Episode: Overall, compared to prior games, this 1 leaves out Santa Destroy and the ranking fights entirely and centers on a much more personal conflict most Travis and Bad Man being forced into an Odd Couple state of affairs, as they bargain with a cursed video game console.
  • Brick Joke: When playing as Badman and entering Damned: Night Knight, the sequel to Shadows of the Damned, he will comment during a chat with Bugxtra that his daughter was obsessed with the original game and its protagonist. After unlocking Bad Daughter, if you go back to the game every bit her she incredulously asks what Shadows of the Damned is, with her lack of recognition likely beingness a outcome of her infantile regression.
  • Cleaved Pedestal: Played With. From hearing virtually the plights of Dr. Juvenile, both cocky-inflicted and out of her control, Travis' rosy view of how "fun" making video games must be is quashed. On the other hand, Travis gains a newfound respect for the developers themselves in the process.
  • Brutal Bonus Level: The real Killer Marathon Death Brawl, which only exists in the postgame in DLC. Information technology'south a significant step-up in difficulty from the entire rest of the game.
  • The Omnibus Came Back:
    • Meta-case — Travis Strikes Again marks Suda51'due south return to the director's chair since No More Heroes, a time gap of more than than x years. note No More Heroes was released offset in Japan on December six, 2007.
      • Similarly, Michael J. Gough reprises his part every bit Dan Smith fourteen years after the release of Killer7.
    • The epilogue of the kickoff No More Heroes teased a new character (a kid named Jeane) and the prospect of their existence being addressed in the sequel, but NMH ii: Drastic Struggle completely ignored this point. In the TSA DLC postgame, this is finally addressed, after ten years.
    • Shigeki Birkin was a character who merely appeared in a Killer7 spin-off story that was left unfinished. He finally returns as Badman.
  • Came Dorsum Incorrect: The attempt to bring back Bad Girl in the main game goes this way, thanks to one of the Expiry Assurance coming from an incomplete game. The 2d DLC addresses this, with Travis going through a completed version of said game, leading Bad Girl to come back as her former self, albeit with the infantile personality from her first resurrection nevertheless intact.
  • The Cameo: Various characters from other works; run across also Catechism Welding.
  • Canon Welding: Various characters and plot points from numerous other Grasshopper games appear in this one, including The Silvery Case and its sequels, Killer7, Let It Die, Killer is Dead and others.
  • Character Customization: Travis, Badman, Shinobu and Bad Girl tin can be equipped with chips (some of which are sectional to a sure character) that grant them different abilities in gainsay, although none of them can have the same chip active simultaneously. All four of them can also be leveled upwards by defeating enemies, although the pool of EXP they do this from is shared.
  • Co-Op Multiplayer: A 2nd role player can have command of Badman (or other unlockable characters in DLC) and bring together the first player (Travis) on their violent romp through the game.
  • Cutting the Knot: In the starting time "Travis Strikes Back" scenario, Travis and Uehara arrive at a convenience store, where the Death Ball lies in wait at the end of a complex maze. Players of The 25th Ward will likely groan at the prospect of dealing with that puzzle for a fourth time...until Travis suggests that they just dial in a cheat code. Uehara does so, and they go the Death Brawl without the hassle of the maze!

    Travis: Bitchin'!

  • Denser and Wackier: By no ways is this game tamer than previous No More Heroes titles, simply information technology'south certainly less gory due to the enemies here being corrupted data bugs rather than flesh and blood humans. The bosses are even dispatched in less fierce ways, but being subjected to a unmarried wrestling motility rather than the over-the-height finishers seen previously. It does however amp up more than ludicrous humor.
  • Dreaming of Things to Come: Dr. Juvenile had dream visions of Shadows of the Damned, which is how she was able to make a sequel to information technology nigh two decades before it came out.
  • Does This Remind You of Anything?: Dr. Juvenile'south struggles with game evolution directly parallel Suda51'southward, with certain games having very explicit parallels with his works. The Travis Strikes Back segments are filled with direct sendups to his visual novel games, while the Obvious Beta nature of the after games aligns with Suda's struggles with game development in recent years. This comes to a head in the Serious Moonlight level, which many critics conjecture is a way for Suda to come up to terms with the infamous level of Executive Meddling that Shadows of the Damned got from its publisher EA.
  • Even Evil Has Loved Ones: Much like the instance of Skelter Helter and Jasper Batt Jr. in the previous game, at that place are people connected to the people that Travis has killed and their relatives are likely to be pissed about it — in this example, Bad Man.
  • Expy: Silver Face of Killer Marathon is 1 of Garcian Smith from Killer7. Both are not quite the badasses that their respective games initially make them out to be: Garcian prefers to permit the other personae of the Smith Syndicate kill, since he himself would "never injure a fly"; and Silver Face is actually very prissy and balky to physical exertion.
  • Fictional Video Game: Travis and Bad Homo fight their way through 7 different video games:
    • Electric Thunder Tiger 2, a cyberpunk-styled activeness game, and a sequel to Travis's favorite arcade game from his childhood.
    • Life Is Destroy, a puzzle game taking place in a developing residential area with the players pursuing a serial murderer.
    • Coffee & Doughnuts, a post-apocalyptic side-scroller, where players progress by collecting java and doughnuts for the game's protagonist.
    • Golden Dragon GP, which is two games in one: an activity game where players make clean up a Japanese-mode hotel, and a drag-racing game which is rendered in vector graphics.
    • Killer Marathon, which contains within information technology the original Death Drive, a shooter not unlike Asteroids. This Killer Marathon ball is unfinished and thus extremely brusk. Later on in the DLC (or postal service-game content in the PC version which includes all the DLC) a finished version is establish, and it's quite Exactly What It Says on the Tin... except for its actually beingness a pinball game.
    • Serious Moonlight: Originally conceived as an open-world action-RPG, but due to the game's troubled product and Dr. Juvenile not being able to develop the game as she initially intended, the name was changed to Damned: Night Knight. Travis is surprised to learn that it is a sequel to Shadows of the Damned, starring Johnson every bit the protagonist.
    • The final Expiry Ball is CIA. It'southward not actually a game, but a backstairs into the bodily Central Intelligence Bureau headquarters, where Dr. Juvenile and the Death Drive AAA await. The CIA agents appearing every bit Bugs is a consequence of the Death Drive Mk.II Mind Screwing the player's observation; the agents' bodies appear after in the hallways as pixelated sprites of dead Russian gangsters from Hotline Miami.
  • Final Dominate: In the demo, Travis immediately assumes that Dr. Juvenile, who created the Expiry Drive MK 2, will be the terminal boss of the game. Turns out he was right, though the exact context behind the fight is much more complicated. This is subverted with the existence of the second DLC, which is technically the conclusion of the story, as Silvery Face up becomes the last opponent Travis faces. Silvery Face's rage over beingness relegated to DLC ends upwards turning him into the hardest dominate in the game.
  • Foreshadowing:
    • In the trailer hub, Badman sometimes drunkenly mutters nigh how getting "sucked" into a video game sounds like nonsense to him in spite of the fact that it seems to happen to him and Travis every time they employ a Death Ball. It turns out that the panel actually employs a class of Brain Uploading through the Death Gloves that shunts the minds of its players into the heads of digital avatars of themselves.
    • At the ramen stalls in every level, Travis and Badman will say "Itadakimasu" before eating. Annotation how the pronunciation of the word differs between the two of them- Travis says information technology similar "ita-daki-masu", while Badman says "ita-daki-mahss", which is actually the correct style to say the discussion. This hints at his Japanese heritage.
    • Exploited in a fourth wall break in the Bubblegum Fatale DLC when Travis is all of a sudden approached by 2 aliens named Mr. Wormhole and Mr. Blackhole, who have arrived on Earth to have it over, making mention of a "prince" in the procedure. Shinobu interprets the introduction of the new characters equally "foreshadowing for the next game". Sure plenty, No More than Heroes 3 features an conflicting invasion by none other than said conflicting prince.
    • When you input the cheat codes to obtain K'due south faxes or trigger various in-game furnishings, a modest 8-bit sprite of a cowgirl appears. The Travis Strikes Back postgame segment in the DLC reveals that this is really Sylvia.
  • Franchise Killer: Discussed In-Universe during the second sequence of "Travis Strikes Back". Jeane tells Travis how players would be upset over the visual novel segments when they were expecting an action game, only for Travis to say he doesn't care about how they experience. In response, Jeane tells Travis to expect the game to flop and never see an actual third game. Though of grade, No More Heroes III is still happening.
  • Gainax Ending: At the stop of the game, Travis kills several CIA agents, slays Dr. Juvenile, ends upwardly on Mars, meets John Winters, shares some Martian java with him, and so gets his head chopped off before beingness sent dorsum to reality.
  • Complimentary Japanese: Travis will say "Itadakimasu" and then "Gochisosama deshita" before and after eating at a ramen stand. Not exactly unheard-of behavior for an Occidental Otaku of his generation. Badman also speaks in Japanese when eating ramen, although it's Justified in his case, since he actually is Japanese (and his emphasis is more fluent than Travis'southward).
  • Hailfire Peaks: Killer Marathon, the globe-trotting sports murder championship, is essentially the game's version of this, equally information technology sees you going from a shopping eye, to a wild western setting, to space, to a coral reef, and finally returning to the big city. This is because the game is really a blended of multiple pinball tables.
  • Healing Checkpoint: Toilets, this series's traditional save points, now as well fully restore health.
  • Horrifying the Horror: Downplayed; the playable assassins are disturbed and/or disgusted by Mr. Doppelganger (his exaggerated video game cocky, at least).
  • I Know Madden Kombat: Badman was once a legitimate and promising professional baseball role player until he was kicked out of the leagues for drunken misconduct during games. With few other skills autonomously from being able to slug things with a baseball bat, he became an assassin shortly later his forced retirement, though "Badman Strikes Dorsum" takes fourth dimension to cover his employment with the mafia equally he transitioned from one into the other.
  • Like Father, Like Girl: Bad Girl'south father fights much like his daughter; with a baseball bat and plenty of beer on hand. He even re-anacts some of her animations. This actually leads to Badman and Bad Girl deciding to part ways after the latter is properly wished back to life. After all, Badman never taught Charlotte to be an assassin, and Charlotte never knew that her dad was becoming a psychotic assassin, so each had get nearly unrecognizable to the other.
  • Logo Joke: The Grasshoper Manufacture epitome switches out the usual caput on the logo for Travis'.
  • Malevolent Masked Man: Bad Man is a boozer-off-his-rocker assassin wearing a leather mask. Justified according to Badman Strikes Back, as his confront is patently severely damaged and requires the mask to keep it in identify, like a retainer for crooked teeth.
  • Meaningful Name: The Death Drive game console is likely a reference to Freud's psychoanalytical theory of the "decease bulldoze," which describes humans' natural compulsion to destroy other things and themselves. Fits in well with Travis' life as an assassin, and the Death Seeker tendencies of much of the game's cast.
  • The Virtually Dangerous Video Game: 1000 claims that fifty-fifty playing the Death Drive MK. Ii could give the actor fatal brain damage and that perishing in the game world could have lethal consequences. He'south actually lying in an try to dissuade Badman and Travis from playing further. Although this doesn't hateful the panel is harmless by any stretch of the imagination.
  • No Fourth Wall:
    • In series tradition. As the fight with Bad Human being and Travis starts, Travis notes that information technology's been a while since he'southward been in a game, and notes that Bad Man is probably confusing the audience. Bad Man gets angry at how fiddling Travis is taking him seriously, and tells him to knock it off with the audience pandering.
    • In the game itself it gets to the point where concepts like localization costs, metacritic score, how many players will actually carp to play the DLC, the impending development of No More Heroes III, etc. are all openly discussed.
    • Early, Travis addresses the player's possible accusation of him ripping his fourth-wall breaking affinity off of "Deadpole or whatever" by claiming that he did it first.
  • Oddball in the Serial: The game'due south gameplay is congenital from the basis upwards equally a new kind of lower budget Hack and Slash format rather than being in the manner of the other games, and the story is focused on in-universe video games rather than whatever sort of real killing (though don't error that for the story not beingness equally serious).
  • Previous Actor-Character Cameo:
    • The Kamui Uehara who appears in this game is specifically the protagonist Uehara from Grasshopper's immediately previous release, the remake of The 25th Ward.
    • Mondo Zappa briefly appears after killing Count Dracula, giving a Death Ball to Travis before telling him to exit. Later on, a girl named Juliet who claims to take abased her past appears in a chapter called Hell's Chainsaw.
    • Nigel MacAllister, the possessor of the Texas Bronco donut chain who gives Travis his third Decease Ball is the aforementioned MacAllister featured in the Kinect-simply game Diabolical Pitch.
    • Dan Smith shows upwards in the intro added in the Day seven patch, 2 months between the release of Travis Strikes Again and the Killer 7 HD remaster.
    • Serious Moonlight is a Stealth Sequel of Shadows of the Damned. Its intro shows its protagonist, Garcia Hotspur, dying at the hands of an assassin, with his companion, Johnson, becoming the new hero, "Viii Hearts".
  • Power-Up Nutrient: In-game ramen stands provide Travis and Bad Human with a quick wellness make full-upwardly. Unlike the toilet savepoints, they can merely be interacted with once, but they do refill the energy meter and reset the cooldown for whatever skills as a tradeoff.
  • Production Placement: The game openly advertises the Unreal Engine used in its development on numerous places including shirts and collectable items. Several collectible T-shirts feature images from various games, including (just not limited to) Hotline Miami, Galak-Z: The Dimensional, Jet Set Radio, and Undertale.
  • Punny Name: A number of the Bugs are named afterwards various pop culture icons such as the Backstreet Boys and Marking Zuckerberg among others.
  • Purple Is Powerful: Travis has inverse in his red jacket for a purple one.
  • Retreaux: The take chances segments await equally though they came out of an old Apple II estimator game.
  • Sequel Gap: invokedTravis lampshades that due to the gap betwixt both games' release, non everyone in the audience would know who he is, what'southward going on, or how it came to this.
  • Sequel: The Original Championship: invokedHave note of how minor the series' logo is in comparing to the new subtitle. This was a deliberate option in lieu of calling it "No More Heroes three", bookkeeping for the 9-year long Sequel Gap and making information technology experience more similar a newcomer-friendly, self-contained adventure.
  • Shout-Out:
    • The logo has a very similar font to Stranger Things.
    • The "Death Drive Mk. Two" is an in-universe predecessor to the Death Drive 128 from Permit It Dice, and its mysterious nature and backstory is inspired past Polybius.
    • Travis's Television set screen is shown playing Hotline Miami. Fitting for an ultraviolent assassin. The Carl Mask (a.1000.a. the locust mask) appearing in the trailer is probable a reference to Grasshopper Industry. Later this turns into a pseudo-crossover.
    • The goal of the game is to collect six video games (chosen "Death Balls"), where collecting all six will summon a huge tiger god to grant the collector's wish.
    • Travis' Unreal Engine shirt alludes to the British Phonographic Industry's 1980s "Dwelling Taping Is Killing Music" anti-piracy advertising campaign.
    • When Travis enters a game world, he appears in a sphere of electrical low-cal similar to a Terminator.
    • The Death Drive's boot-up screen features the console'due south name existence chimed in a similar fashion to the famous "SEGA!" cheer from the original Sonic the Hedgehog games.
    • On the back of Travis'southward jacket is "Eye of the Tiger" transliterated into katakana.
    • During one of the visual novel segments, Travis enlists a horse named Epona to observe 1 of the Death Balls.
    • A large number of the Skill Chips are named later Gundams. Some of the skills themselves further reference their namesake Mobile Suits, such as F91 Chip creating clones to distract enemies and Shining Fleck "grabbing" its target.
      • The upgrade parts in Golden Dragon GP are named Gearbox Z, Gearbox ZZ, and Gearbox v (the Greek alphabetic character Nu).
      • The finished version of Killer Marathon riffs on the serial'due south iconic Colony Drop scenes.
    • Mr. Doppelganger announces the stage changes in his boss boxing with "Change! Doppel 2!" and "Change! Doppel 3!", like the Getter Robo squad.
    • The animation that plays when Travis acquires a Skill Chip from clearing a game is parody of the detail-get pose from The Legend of Zelda, consummate with a soundalike jingle. Collecting a Skill Flake while exploring the games presents a small 8-bit Travis sprite in the mode of the original NES game holding up the Chip.
    • Ane of the visual novel segments features a company named Texas Bronco, a nod to Andrei Ulmeyda's t-shirt from Killer7.
  • A Sinister Clue: The Death Drive Mk. Ii's controllers are 2 left hands.
  • Stealth Sequel: Although information technology's obviously a No More Heroes game, less obvious is the fact that one of the characters, Kamui Uehara, is making an appearance that directly follows one of the endings to The 25th Ward. The quaternary affiliate of Travis Strikes Back sees Travis visiting the setting of the game and meeting numerous characters.
    • Serious Moonlight is actually one to Shadows of the Damned, revealing its true name and nature upon being booted up.
    • The new intro cinematic added with the 'Day 7' patch makes the game one to an old Japanese-only Killer7 spin-off novel, of all things.
  • The Stinger: Once the (second) credits end rolling, the player is thrown in a paradigm area in a third person perspective and a slightly modified control scheme. Interacting with a dummy model has Travis suspension the quaternary wall ane terminal fourth dimension to hint at the existence of No More Heroes III. Farther exaggerated if you have the DLC, which includes substantial extra capacity fifty-fifty afterwards that stinger.
  • Stopped Numbering Sequels: invokedTravis lampshades the effects of Continuity Lock-Out, which is partially why this game is titled the way it is rather than No More than Heroes 3.
  • Stylistic Suck: The Death Drive Mk.II splash screen and introductory movies for most of the games look like they have tracking errors. The intro to Life is Destroy harkens to the Narmy live-action FMVs of early on CD-ROM games, while the intro for Coffee & Doughnuts looks like it comes from a bargain-bin PS1 game. Inside the games proper, visual glitches abound, and the enemies that you lot fight are referred to as "Bugs".
  • Suddenly Voiced: Uehara talks with Travis in this game, simply in The 25th Ward he was almost entirely silent, fifty-fifty in the ending that leads into this game.
    • Jeane also inexplicably speaks afterwards spending the last two games but beingness a normal house true cat. Several characters are suitably freaked out past this.
  • Take That!:
    • The reveal trailer pulls a few fast ones on video gamers, gaming companies, and the game itself.
    • When advertising the game's apply of Unreal Engine, it sarcastically calls information technology "noble and pedigreed."
    • A villain in the fifth Travis Strikes Back segment is an evil CEO with the terminal name "Riccitiello"; John Riccitiello was CEO of Electronic Arts when Suda was developing Shadows of the Damned. Travis ends upwardly beating him to a pulp.
    • The entire Serious Moonlight/Damned: Demon Knight is a huge one to EA and their meddling with Shadows of the Damned, correct up to the changed in what type of game information technology was supposed to be and the unabridged stage beingness even more glitched out than usual due to the somewhat buggy nature of some sections of the game, including pop-in.
  • Teeth Clenched Team Work: How the Co-Op Multiplayer works in-universe since Bad Man is the second role player character. While players can't impairment each other, they can nonetheless attack 1 some other or make their partner the target of their Skill Fries.
  • Through the Eyes of Madness: Through his faxes, K warns that the Death Drive Mk. Two is designed to gradually tweak the minds of players and then that they can be influenced to see people in real-life opponents every bit digital Bugs that you tin slay without remorse as a means of curbing the PTSD and guilt soldiers experience from killing humans. During the final level, Travis and Bad Human are manipulated into slaughtering hundreds of CIA operatives because they see them as a Bug regular army that Dr. Juvenile summoned from the game world.
  • Timed Mission: Most of the levels in the finished version of Killer Marathon tasks players with reaching a checkpoint within a strict time limit. Running out of time forces yous dorsum to the last toilet you saved at.
  • Tom the Dark Lord: Serious Moonlight begins with Garcia Hotspur existence hunted downward and defeated by Fleming's gun-totting son, Alfred.
  • Peak-Down View: Most levels uses an overhead view perspective.
  • Trapped in TV Land: Travis and Bad Homo, initially. After the first game, they are free to travel between the Death Drive and reality, but continue to render to it.
  • Hugger-mugger Monkey: Dr. Juvenile corrupted the Death Ball games with the Bugs to forestall players from completing them. As a result, they tend not to mesh with the settings very well.
  • Unexpected Gameplay Change: You unlock Expiry Balls past going through segments based on visual novels, and Golden Dragon Grand Prix is a racing minigame. In both cases, the game calls itself out on it.
  • Very Imitation Advertising: The game plays multiple times with this trope in regards to several games.
    • Serious Moonlight: The game was marketed as a mod century RPG, and while that was initially the intention, executive meddling and creative differences forced the game to be cancelled, causing Juvenile to instead create a sequel to Shadows of the Damned.
    • Killer Marathon: The game was marketed as a future action game that pits criminals into a world trotting murder sport for entertainment. The boss, Silver Face, reveals that the game is actually a Pinball game; pointing out that the game's traps, layout and obstacles were a dead giveaway. Silver Face besides isn't an actual murderer because his game doesn't involve murdering, he himself admitting to being squeamish.
  • Videogame Caring Potential: If y'all choose to rescue Jeane every time she wanders off into the Death Drive, you'll be rewarded with a special Skill Chip that grants temporary invisibility.
  • Visual Pun: The fact that this game'due south trailer is nigh Travis and Bad Human being fighting in a literal trailer.
  • Wham Episode: Serious Moonlight. The game is revealed to be a sequel to Shadows of the Damned where Garcia is seemingly killed and Johnson takes his identify as Eight Hearts, the sequel's primary protagonist. Cue the game'southward true title: Damned: Dark Knight .
    • The 'Day vii' patch, which reveals that Bad Man is Shigeki Birkin, a character from killer7 All In that location in the Transmission content, and was given the first Death Brawl past Dan Smith, who knows who Travis is and wants him dead.
  • "X" Marks the Hero: Jeane's portrait in the visual novel-style segments has an 10-shaped scar across her snout.
  • You Killed My Daughter: The human being fighting Travis in the debut trailer is the father of Bad Girl, an assassin Travis killed in the original game.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TravisStrikesAgainNoMoreHeroes

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